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The first stable release is slated to be LaunchELF v4.50, to mark the start of a new line of builds. Double-unofficial LaunchELF (wLaunchELF) is a new project by AKuHAK and SP193 that continues to bring new updates to our favourite file manager to the PlayStation 2. The original LaunchELF project was by Mirakichi, who worked on versions prior to v3.41.Īfter Mirakichi stopped working on LaunchELF, E P and dlanor worked on unofficial LaunchELF (uLaunchELF) up to v4.42d.ĭue to real-life commitments, both E P and dlanor have been on a hiatus for quite a few years. My next try will be to deactivate my crystal chip, install free mc boot on my memorycard and try to boot scumm vm via ulaunch as usal if that fails i can be sure that there is no error/bug/hardwareissue triggered by the crystal chip bootmanager or the chip itself.LaunchELF is a file manager program for the PlayStation 2. So at this point im so fuckin frustrated that i consider buying a fat ps2 (even though i allready own a slim ps2 with crystalchip installed) and just install free mc boot on it cause it worked for my friend, he didnt need to write his own scummvm.ini or had to check every build of ulaunch for compatibility with scummvm, i just copied it on his usb stick and it worked without any hassle i couldnt believe it, it was sooo easy, no trouble at all. I formated my whole mc just to make sure that there are no corrupted scummvm.ini files (its clean, there is nothing on it other than the crystalchip bootmanager and ulaunch), concerning the wrong paths i never had the chance to choose any paths cause it freezes at loading screen without ever showing me the actual scumm vm menu. The reason for the lock are normally a stale/corrupted ScummVM.ini somewhere, or a wrong path in the settings.
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You can find the toolchain easily if you just type it in google (the link in the wiki doesn't work) but you still got to know what you are doing. I have also found an info about the compiling thereīut to me it is meaningless since i don't know any coding and again there no any details on what is what. You can check at the wiki page from time to time in hope that this information will be updated some day.
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There is no any proper tutorial on how to compile the thing.
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As it seems the job is not as easy as the standard windows version or the psp version as well. They are using some software or a pack of different softwares that they call toolchain. What I understand is that every user needs to compile his own version of the emulator. I have been asking exactly the same question here couple of times and so far i have no luck in getting any answer. That makes the chance of getting a quality answer at least 1 on 1000. Do you know that there are posts that have 11286 views and only 11 responses.
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